using AutoCodeUI;
using G12;
using U3dComm;
using UI00;
using UnityEngine.SceneManagement;
public class ImgPreview {
    public static void Init() {
        Register_UI_U3dImgPreview.RegisterUIType();
    }

    public static void Start() {
        var path = "Assets/ImgPreview/ResourcesAB/ImgPreview/Scene/ImgPreview.unity";
        MainAssetsManager.LoadScene(path, LoadSceneMode.Single, scene => {
            //var mainUi = UIManage.Open<UI_Main>();
        });
    }
}
